After a hellish first project back at uni, which I have spoken about in my pervious posts. I can gladly say that this Game Design project should be less stressful as it is a group based project and should be good fun. However I am not assuming for one minute that there will be complications. Like they say, assumptions is the mother of all f***ups.
So what will I be doing over the next 15 weeks, you may ask ? well here is the Bournemouth University 2009 Game Design brief:
THE BRIEF
To produce a game that provides the player with a rich immersive experience; making
good use of both visual, aural and narrative effects.
Restrictions:
• Produce TWO media artifacts that work together harmoniously
• Provide supporting material as evidence of your research and development in the
form of a Game Bible.
ASSESSMENT DETAILS
The work in this unit is assessed by a group production project that is made up of TWO media artifacts and supporting material, a Presentation/Pitch, a Production Analysis & a Peer assessment.
Production Project = 50%
- Pitch / Presentation, Production & supporting material/ Bible
Production Analysis = 30%
Peer Assessment = 20%
You will be required, as a team, to formally pitch your idea on Thursday 10th December 2009. Times will be allocated and room specified closer to that date. Production work to be handed in on CD-Rom as well as uploaded to a University server by 12pm Thurs 25th March 2009 accompanied by supporting material/Game Bible. Production Analysis work and Peer Assessment to be handed in by 12pm Thurs 25th March 2009.
Bournemouth University 2009/2010
By the sounds of this, I will have my work cut out for me and the group. However I have yet to find out in my next lecture who will be in my group.