Also here is a detail version of the Synopsis Of Idea to accompany the post of Synopsis Of Idea that I just posted earlier, which explains in detail about each process and decisions that the User will make within the narrative project:
Title of the product: Sea Front
Slogan: Every Action, Has A Reaction. It’s Your Call !
· The User find her/himself walking along the seafront – early morning
· While walking, come across a piece of ripped up paper with writing on it – on the ground.
· When the user picks up the ripped up paper, the user experience a flash back of a kidnapper ripping up a found letter in front of the girl that he has kidnapped but drops the first piece of the letter on the ground.
· The User returns to reality and carries walking along the seafront further, till the User stops – This is where the User has a couple of choices find to the next piece of the letter – i.e. a bin, a vending machine, etc.
· The User experiences another flashback when picking up the next piece of the note, showing the kidnapped girl being grabbed/dragged by force by the kidnapper, as this is happening, she looses one of her shoes, but she sees the kidnapper putting part of the letter in the bin.
· The User returns to reality again and carries on down the seafront path and finds the lost shoe and take it as evidence. The User come across a pile of empty beer bottle. The User smashes the bottles and finds the next bit on the letter and picks it up.
· This causes the third flashback showing the girls perspective of the kidnapper who is getting more abusive and drunk, as he has been drinking. The kidnapper grabs another piece of the ripped out letter out of his pocket and stuffs it into the beer bottle and throws it drunkard onto the beach and laughs at the girl.
· The User returns to reality and carries on along the seafront and come to a beach hut, which has a piece of the kidnapped girls clothing caught on the wooden banister with blood on it. At this point the User has a look around the beach hut and finds a pair of keys on the floor and searches for any another signs for the next piece of the letter.
· The User find the next piece of the letter caught under a wooden slat. When the User picks it up, triggers the next flash back of the kidnapper throwing the girl into the beach hut, she catches part of her top on a wooden banister, ripping part of the top off, which has a bit of her blood on it. As she sees the kidnapper closing the door and before hearing him locking the door, she sees him dropping the last part of the letter out of his pocket and then the noise of keys dropping as the sound of footsteps fade out of earshot.
· The User returns to reality and after finding the pair of keys and the last piece of the letter and piecing it with other three parts of the letter, reads it – voice over of the girl who has been kidnapped narrating it.
· Now the User has a life or death choice to make, whether to find the kidnapped girl even though the police could frame him for being part of the kidnapping of the girl or take the cowards way out because of fear and the fear of being framed for the kidnapping.
If the User act upon what the letter:
· The User steps away from the beach hut, to view other beach huts along the seafront and has to make a choice on which beach hut, the User thinks the kidnapped girl is being held prisoner by trying to unlock the padlocks on each of the beach huts with the pair of keys that the User has found.
· Once the User unlocks the right beach hut, The User finds the girl and saves her. This will result in the User have successfully completing this interactive product and a message will appear on the screen saying: The choice you made that day means that someone can live another day.
If the User doesn’t do anything about the letter:
· The User walks away, crumpling up the letter and throwing it away, because of the fear to act upon what has been found and the fear of being framed for the kidnapping.
· Next the User will see an image of a newspaper article about a kidnapped girl found dead in a beach hut on the seafront, this will transition into footage of the beach hut tapped up with police tap to show the crime scene.
· Finally the User will be faded out of the product, with a message appearing saying something like: The choice you have made today have come at a cost.